After Learn to Fly: Burrito Bison, Toss the Turtle, Johnny Upgrade and the Launch Shelf
Published · 1 min read
The loop
Learn to Fly is a small game with a big idea: one attempt, a payout, a shop, a better attempt. Most of the Launch and Flight category on this site runs the same loop, and each game bends it its own way.
Burrito Bison and Burrito Bison Revenge
Juicy Beast's luchador is launched from the ring ropes instead of a ramp, and the ground is made of gummy bears that bounce him back up. Timing the slam on a landing keeps the speed going, and the shop sells wall-breaking upgrades between runs. Revenge adds special bears and a wallet to win back.
Toss the Turtle
The Newgrounds cannon game: fire the turtle, then keep him alive with bombs, mines and anything else that explodes on contact. It is the least controlled of the launchers — most of the run is watching — and the upgrade list of guns and shells is the point. It is a Flash game and plays through Ruffle like the penguin.
Johnny Upgrade
Nitrome's take is a platformer: Johnny has no abilities and a timer measured in seconds, and every coin collected in a run buys a sliver more of jump, speed or time. The upgrade loop is identical, the launch is replaced by running.
Blumgi Rocket and Jetpack Joyride
These two are about the thrust rather than the shop. Blumgi Rocket is short physics levels with a rocket car and a flag; Jetpack Joyride is an endless run through a lab with a stolen jetpack. Both are good for the ten minutes between penguin days.
More from the blog
- Learn to Fly Upgrade Order: Spending Thirty Days of Cash Without Wasting a Flight
Which shop item to buy first, why the glider is a trap on day two, and how the duration bonus decides what a good flight looks like.
- The Learn to Fly Series: the 2009 Original, the 2011 Sequel and Learn to Fly 3
What changed between the three penguin games, which one is self-hosted here, and where Learn to Fly 3's space rockets fit.
