Learn to Fly

After Learn to Fly: Burrito Bison, Toss the Turtle, Johnny Upgrade and the Launch Shelf

Published · 1 min read

The loop

Learn to Fly is a small game with a big idea: one attempt, a payout, a shop, a better attempt. Most of the Launch and Flight category on this site runs the same loop, and each game bends it its own way.

Burrito Bison and Burrito Bison Revenge

Juicy Beast's luchador is launched from the ring ropes instead of a ramp, and the ground is made of gummy bears that bounce him back up. Timing the slam on a landing keeps the speed going, and the shop sells wall-breaking upgrades between runs. Revenge adds special bears and a wallet to win back.

Toss the Turtle

The Newgrounds cannon game: fire the turtle, then keep him alive with bombs, mines and anything else that explodes on contact. It is the least controlled of the launchers — most of the run is watching — and the upgrade list of guns and shells is the point. It is a Flash game and plays through Ruffle like the penguin.

Johnny Upgrade

Nitrome's take is a platformer: Johnny has no abilities and a timer measured in seconds, and every coin collected in a run buys a sliver more of jump, speed or time. The upgrade loop is identical, the launch is replaced by running.

Blumgi Rocket and Jetpack Joyride

These two are about the thrust rather than the shop. Blumgi Rocket is short physics levels with a rocket car and a flag; Jetpack Joyride is an endless run through a lab with a stolen jetpack. Both are good for the ten minutes between penguin days.

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