The Learn to Fly Series: the 2009 Original, the 2011 Sequel and Learn to Fly 3
Published · 1 min read
Learn to Fly (2009)
The original is a Flash game by Light Bringer Games, first sponsored on Maxgames and quickly everywhere else. It is small and tight: thirty days, a ramp, three sliders for height, acceleration and air resistance, three gliders, three rockets, and an iceberg to reach. The copy on this site is that SWF, played through the Ruffle emulator so it runs in a modern browser, with the old sponsor buttons disabled.
Learn to Fly 2 (2011)
The sequel opens with the penguin in a full-body cast after the iceberg and adds everything the community asked for: a story mode with bosses to smash through, an arcade mode, a shop full of ridiculous gliders and payloads, and an omega-catalogue of achievements. It is not hosted here; it has its own home in the series.
Learn to Fly 3 (2016)
The third game gives up on gliding and goes vertical. The penguin builds a rocket, buys boosters, stages and payloads, and tries to reach space and beyond. It was made in Unity, so it is not a Flash game at all, and it plays on this site from the game host that serves our sites — find it under Launch and Flight. If you finish the 2009 game and want more of the same shop-and-launch loop with a bigger budget, that is the one.
Which to play first
The original. It teaches the angle control and the belly-flop bounce in thirty short days, and everything the later games add makes more sense once you have felt how much a single ramp level changes a flight.
More from the blog
- Learn to Fly Upgrade Order: Spending Thirty Days of Cash Without Wasting a Flight
Which shop item to buy first, why the glider is a trap on day two, and how the duration bonus decides what a good flight looks like.
- After Learn to Fly: Burrito Bison, Toss the Turtle, Johnny Upgrade and the Launch Shelf
The launch-and-upgrade games on this site that share the penguin's loop — one run, some cash, a shop, a longer run — and what each does differently.
